@startuml
sprite $polygon [48x48/16] {
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0000000000000016CFFFFFFFFFFFFFFC6100000000000000
00000000000019FFFFFFFFFFFFFFFFFFFF81000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFF800000000000
0000000002DFFFFFFFFFFFFFFFFFFFFFFFFFFC2000000000
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00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000000
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000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000
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0007FFFFFFFFFA100003CFFFFFFFFFFFFFFFFFFFFFFF7000
001FFFFFFFFC3000000005EFFFFFFFFFFFFFFFFFFFFFF100
009FFFFFFE50000042000008FFFFFFFFFFFFFFFFFFFFF800
01FFFFFFA000006EFFB200002EFFFFFFFFFFFFFFFFFFFF10
06FFFFFF00004DFFFFFF910007FFFFFFFFFFFFFFFFFFFF60
0CFFFFFF0006FFFFFFFFFE1006FFFFFFFFFFFFFFFFFFFFC0
1FFFFFFF000DFFFFFFFFFF6006FFFFFFFFFFFFFFFFFFFFF1
5FFFFFFF000DFFFFFFFFFF7009FFFD64AFFFFFFFFFFFFFF5
9FFFFFFF000DFFFFFFFFFF74DFFF700003CFFFFFFFFFFFF8
BFFFFFFF000DFFFFFFFFFFEFFFA100000005EFFFFFFFFFFB
DFFFFFFF000DFFFFFFFFFFFFC3000000000008FFFFFFFFFD
EFFFFFFF000AFFFFFFFFFFD5000007EF9100001CFFFFFFFE
FFFFFFFF0001BFFFFFFFF7000005DFFFFF700002FFFFFFFF
FFFFFFFF300005EFFFFA100002BFFFFFFFFD2000FFFFFFFF
EFFFFFFFE5000007DB4000019FFFFFFFFFFFA000FFFFFFFE
DFFFFFFFFFB200000000006EFFFFFFFFFFFFC000FFFFFFFD
BFFFFFFFFFFF910000003CFFECFFFFFFFFFFC000FFFFFFFB
9FFFFFFFFFFFFE70001AFFF918FFFFFFFFFFC000FFFFFFF8
5FFFFFFFFFFFFFFD89FFFF7008FFFFFFFFFFC000FFFFFFF5
1FFFFFFFFFFFFFFFFFFFFF6007FFFFFFFFFFB000FFFFFFF1
0CFFFFFFFFFFFFFFFFFFFF6001CFFFFFFFFE2000FFFFFFC0
06FFFFFFFFFFFFFFFFFFFF800006EFFFFF800002FFFFFF60
01FFFFFFFFFFFFFFFFFFFFF5000018FFA100002CFFFFFF10
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001FFFFFFFFFFFFFFFFFFFFFFF9100000005EFFFFFFFF100
0007FFFFFFFFFFFFFFFFFFFFFFFF800003CFFFFFFFFF7000
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000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
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00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000000
000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000000
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000000000006FFFFFFFFFFFFFFFFFFFFFFFF800000000000
00000000000018FFFFFFFFFFFFFFFFFFFF81000000000000
0000000000000016CFFFFFFFFFFFFFFC6100000000000000
00000000000000000158BDEFFEDB85100000000000000000
}


!define DEV2_POLYGON(_alias) ENTITY(rectangle,black,polygon,_alias,DEV2 POLYGON)
!define DEV2_POLYGON(_alias, _label) ENTITY(rectangle,black,polygon,_label, _alias,DEV2 POLYGON)
!define DEV2_POLYGON(_alias, _label, _shape) ENTITY(_shape,black,polygon,_label, _alias,DEV2 POLYGON)
!define DEV2_POLYGON(_alias, _label, _shape, _color) ENTITY(_shape,_color,polygon,_label, _alias,DEV2 POLYGON)
skinparam folderBackgroundColor<<DEV2 POLYGON>> White
@enduml